Lost Temple
Lost Temple is the final battleground for us Rangers and the Architect. It's the only place where players can show their worth outside of events.
If you aren't a fan of this guide, here are some others that I found that will definitely help!
http://tatt16.wix.com/bcrankstrats#!losttemple/c1x9v
http://www.battlecampmanual.com/lost-temple/
I also want to give credit to battlecampmanual.com for helping me out with some of the info I couldn't confirm.
The Questing Zone
The questing zone in Lost Temple is like any other questing zone. You defeat monsters, complete quests, donate monsters, and fight mini bosses. The difference with Lost Temple and every area you have encountered so far is that the mini bosses are harder than ever—specifically talking about the Hog and Mortimer. Honestly, if anyone can update me on the current team that the Hog uses, that will be wonderful. The real problem is Mortimer. He is the final mini boss and the main guardian blocking you from entering the finale between your troop and the Architect.
Mortimer gives you 5 minutes to beat his 5 waves of monsters. The recommended PR to defeat them is actually quite high—probably the equivalent of 3-4 Perfect Evolved Supers. If you're having trouble defeat him, I recommend putting on your strongest team with damage, throwing on all your element boosters that you need, health and recovery boosters, and have some gold on the side if you don't beat the timer. On my weaker level account, I had just beat the 4th wave when time ran out. Popped in some gold and refreshed the timer but remained on wave 5. It was an easy kill from there.
The Final Battleground
Yay! You have beaten the final guardian that kept you from getting the crystals you need for second evolutions. Now's the time for the actual hard part. Most people and troops who have just gained access to Lost Temple can't do more than 1-2 crystals for awhile. I'll explain what that means in a second. Basically the Architect has summoned 5 monsters that you must be 1 by 1. Once you beat them, you challenge the final boss in the game, called Pandiamonium.
When you enter the zone, you will notice that it's pretty different than the rest of the zones in the game. There's a floating, black hooded figure, the Architect, in the middle of the room, and 5 element crystals surrounding him. These element crystals point in the direction of a huge crystal where you will be fighting the 5 main bosses. Now here are some rules for Lost Temple:
Here are the following energy requirements for each boss and the main things you can get from them:
You can also win other various rewards from the bosses, but in reality, they're mostly useless and not the reason you do Lost Temple. The reason you generally do Lost Temple is to gain crystals used for second evolving. Otherwise, you're most likely going to win only element boosters and health/recovery boosters. Sometimes a super.
Boss Breakdown
The easiest crystal order in my opinion is Rock> Water > Leaf > Wind > Fire. Though leaf and wind are interchangeable. Regardless, crystal order is random so best of luck!
Note: You can force close your app when you're battling the boss to get a refund on energy every hour or so.
You should ideally have a crush for every element to do the maximum damage per boss.
Mobs:
Just as important as the actual bosses, the mobs before the bosses can be quite deadly as well. Here are some tactics that may help:
Fire:
Easiest crystal of all 5 crystals! Your troop will have 6 hours to beat this crystal. There should be 2-3 waves that hit generally quite hard against your team so make sure to bring a high health team or a good healer. Or multiple vampires.
Once you reach the boss, there will be two settings that his "ability bar" can be set to. If you fail to keep the bar from filling, then you will be bursted and killed. Here they are:
The boss's ability bar will be determined by which crystal number it is. The type of ability bar for each number is:
Water:
Probably the second hardest crystal. Your troop will have 12 hours to beat this crystal. There will be 2-3 waves before the actual boss fight. I'll do more research on what abilities these mobs have.
Once you reach the boss, there should be two settings for his ability bar to be set to. If you fail to keep the bar from filling, then the boss will use Stun for 5 turns (for 1st, 2nd, and 3rd crystal) or Invincible and be unkillable for 5 turns (for 4th and 5th crystal). Here are the two settings for his ability bar:
The boss's ability bar will be determined by which crystal number it is. The type of ability bar for each number is:
Leaf:
Easy crystal early. Your troop will have 8 hours to beat this crystal. Terrifying crystal as 5th if your team doesn't know how to play against it properly. There will be 2-3 waves before the boss and I believe 1 used mirror and another uses shield. Remember, if you're on 4th or 5th crystal, the mirror will reflect ALL damage, not just leaf.
Once you reach the boss, there will be three settings that his "ability bar" can be set to. If you fail to keep the bar from filling, then you will be leeched and killed. Note: If you are leeched, you will be lose all damage you have done and will do negative damage to the boss. Essentially, you'll be healing the boss if you fail on using a healing reduction ability like lacerate or wound, but preferably lacerate. Here are the ways to avoid it:
The boss's ability bar will be determined by which crystal number it is. The type of ability bar for each number is:
***Sometimes your troopmates simply don't have the healing reduction or leech way too often. In those situations, I just recommend telling the player to stop attacking the boss so that the boss does not keep getting negative damage from them.
Wind:
Decent crystal in difficulty. Your troop will have 12 hours to beat this crystal. There will be 2-3 waves before boss. I'll do more research on what abilities these mobs have.
Once you reach the boss level, there will be TWO wind bosses instead of one. Each boss must be dealt according to the mono team you have. Note: Wind Crush is not helpful since there are 2 bosses. I will explain each boss:
The boss's ability bar will be determined by which crystal number it is. The type of ability bar for each number is:
Rock:
Probably the hardest and cruelest crystal of the five. Your troop will have 12 hours to beat this crystal. There will be 2-3 waves before the boss. I'll do more research on what abilities these mobs have.
Once you reach the boss level, his ability bar will be increased by time or by number of moves and only can be lowered by wind attacks. Every 10% of the raid completed when fighting him, the boss's defense will increase, therefore making him take less damage than before. When fighting this boss, he will Stun your team after your 3rd attack, right before your Rock Crush would be available. His bar will most likely fill afterwards if you do not have a wind team and he will use Invincible for 5 turns. It's possible to use quick empty moves to get to your second Rock Crush before he uses Invincible again, but is quite difficult. I recommend build a wind team at least just for this crystal, because it truly is difficult...even more difficult than Pandiamonium when this is 5th crystal.
The boss's ability bar will be determined by which crystal number it is. The type of ability bar for each number is:
Pandiamonium:
Pandiamonium boss begins with 2-3 waves of different element mobs before the actual boss. Your troop will have 14 hours to beat this crystal. They hit quite hard at this point. Try your best to survive the waves. One of the waves will have Mirror. I do not recommend fast, empty moves unless your team has health above 100k.
Once you reach the boss at 32%, the boss will have THREE possible abilities that you may be faced against. Regardless of the ability, the bar is raised by wind moves and lowered by empty moves. Therefore it is important to have a Wind Crush for this Wind boss. I will explain each ability:
At 88%, the boss will take 50% damage reduction so it is recommended that your troop has at least 2-4 hours to defeat the boss in this time. Good luck campers!
If you aren't a fan of this guide, here are some others that I found that will definitely help!
http://tatt16.wix.com/bcrankstrats#!losttemple/c1x9v
http://www.battlecampmanual.com/lost-temple/
I also want to give credit to battlecampmanual.com for helping me out with some of the info I couldn't confirm.
The Questing Zone
The questing zone in Lost Temple is like any other questing zone. You defeat monsters, complete quests, donate monsters, and fight mini bosses. The difference with Lost Temple and every area you have encountered so far is that the mini bosses are harder than ever—specifically talking about the Hog and Mortimer. Honestly, if anyone can update me on the current team that the Hog uses, that will be wonderful. The real problem is Mortimer. He is the final mini boss and the main guardian blocking you from entering the finale between your troop and the Architect.
Mortimer gives you 5 minutes to beat his 5 waves of monsters. The recommended PR to defeat them is actually quite high—probably the equivalent of 3-4 Perfect Evolved Supers. If you're having trouble defeat him, I recommend putting on your strongest team with damage, throwing on all your element boosters that you need, health and recovery boosters, and have some gold on the side if you don't beat the timer. On my weaker level account, I had just beat the 4th wave when time ran out. Popped in some gold and refreshed the timer but remained on wave 5. It was an easy kill from there.
The Final Battleground
Yay! You have beaten the final guardian that kept you from getting the crystals you need for second evolutions. Now's the time for the actual hard part. Most people and troops who have just gained access to Lost Temple can't do more than 1-2 crystals for awhile. I'll explain what that means in a second. Basically the Architect has summoned 5 monsters that you must be 1 by 1. Once you beat them, you challenge the final boss in the game, called Pandiamonium.
When you enter the zone, you will notice that it's pretty different than the rest of the zones in the game. There's a floating, black hooded figure, the Architect, in the middle of the room, and 5 element crystals surrounding him. These element crystals point in the direction of a huge crystal where you will be fighting the 5 main bosses. Now here are some rules for Lost Temple:
- Only 1 crystal can be engaged at a time.
- The glowing element crystal in the middle of the room will designate which crystal can be engaged currently.
- Once you begin the first crystal, the timer starts for Lost Temple. That means, you and your troop, will have 7 days to beat as many bosses as you can before all the crystals reset.
- You must defeat the crystal you are on before you can move onto the next crystal.
- Each following crystal increases its difficult by x10 of the previous crystal.
- Each boss has a unique trait.
- As more crystals are beaten, bosses will gain traits based on which crystal they are in the order from the first crystal to the fifth crystal. (More explained below).
- Each boss appears at 50% of the raid except for the final boss, Pandiamonium, which begins at 32ish%.
- In later crystals, I believe 4th, 5th, and Pandiamonium, the boss will take 50% less damage at 88% of raid completion.
Here are the following energy requirements for each boss and the main things you can get from them:
- First boss: 2 energy required. You can win a super crystal or 2 element crystals or 1 element crystal.
- Second boss: 3 energy required. You can win a super crystal or 2 element crystals or 1 element crystal.
- Third boss: 3 energy required. You can win a super crystal or 2 element crystals or 1 element crystal.
- Fourth boss: 4 energy required. You can win an ultra crystal or 3 element crystals or 1 element crystal.
- Fifth boss: 4 energy required. You can win an ultra crystal or 3 element crystals or 1 element crystal.
- Pandiamonium: 5 energy required. You can win an epic crystal or 3 element crystal of any element or 1 super.
You can also win other various rewards from the bosses, but in reality, they're mostly useless and not the reason you do Lost Temple. The reason you generally do Lost Temple is to gain crystals used for second evolving. Otherwise, you're most likely going to win only element boosters and health/recovery boosters. Sometimes a super.
Boss Breakdown
The easiest crystal order in my opinion is Rock> Water > Leaf > Wind > Fire. Though leaf and wind are interchangeable. Regardless, crystal order is random so best of luck!
Note: You can force close your app when you're battling the boss to get a refund on energy every hour or so.
You should ideally have a crush for every element to do the maximum damage per boss.
Mobs:
Just as important as the actual bosses, the mobs before the bosses can be quite deadly as well. Here are some tactics that may help:
- Use a team of Lacerate mobs to maximize your damage against the enemy mobs.
- When the enemy uses Mirror, avoid using the same element for all five crystals. Important note: On the fifth and fourth crystal, ANY element will be reflected with Mirror and it WILL kill you.
- The higher you go in crystals, the stronger the mobs will hit.
Fire:
Easiest crystal of all 5 crystals! Your troop will have 6 hours to beat this crystal. There should be 2-3 waves that hit generally quite hard against your team so make sure to bring a high health team or a good healer. Or multiple vampires.
Once you reach the boss, there will be two settings that his "ability bar" can be set to. If you fail to keep the bar from filling, then you will be bursted and killed. Here they are:
- The bar will charge over time and can only be lowered by water attacks. There are a few remedies for this situation. The first is the method I use...get a fire crush! Use quick moves (meaning put 3 gems together and aim for 1-combos) to get to your active fire crush ability, then you're completely safe to attack for the rest of the time. The second method I use is to put on a water team and just constantly lower the bar with every hit. The third method is to use invincible when you're about to get bursted to death. This fourth method is to force close app as mentioned above. The last method and most common method when you dont have any of the aforementioned is to put on 1 or 2 of your highest level water mobs onto your team to try to lower the bar as much as possible. It generally is sufficient for the early crystals.
- The bar will charge upon being hit by ANY element and can only be lowered by making empty attacks. Empty attacks meaning attacks that do no damage. The best method again is using empty moves until your fire crush. The most common method is to use 1 really good combo, all your actives, then save up gems until the last few seconds to do 1 last good combo with actives again. Make sure to turn off your actives that may push the boss too far. You can also use the invincible method or force close method if you have it.
The boss's ability bar will be determined by which crystal number it is. The type of ability bar for each number is:
- First Crystal: Charges from time and lower by using water attacks.
- Second Crystal: Charges from time and lower by using water attacks.
- Third Crystal: Charges from time and lower by using water attacks.
- Fourth Crystal: Charges from time and lower by using water attacks.
- Fifth Crystal: ANY element charges the bar and empty moves will lower it.
Water:
Probably the second hardest crystal. Your troop will have 12 hours to beat this crystal. There will be 2-3 waves before the actual boss fight. I'll do more research on what abilities these mobs have.
Once you reach the boss, there should be two settings for his ability bar to be set to. If you fail to keep the bar from filling, then the boss will use Stun for 5 turns (for 1st, 2nd, and 3rd crystal) or Invincible and be unkillable for 5 turns (for 4th and 5th crystal). Here are the two settings for his ability bar:
- The bar will charge over time and can only be lowered by leaf attacks. This ability bar is available on 5th crystal. As in other cases, the first remedy is to use water crush. Quick moves to get to your active water crush ability, then you're completely safe to attack for the rest of the time. Second method is using a leaf team to constantly lower the bar. The third method is to try to make quick moves, with some leaf attacks to keep his bar down, until Invincible wears off, but this method takes heavy damage. Otherwise, the fourth method is just to Force close the app and hope for a refund.
- The bar will charge from moves/turns and can only be lowered by leaf attacks. The way to beat this mode is simply to have a leaf team or enough leaf mobs because he will stun you before you can get crush off.
- The bar will charge from water attacks and lower by regular moves/turns. This ability bar is available for the 1st crystal. To fix this issue, method one is to just avoid using any water monsters in your team. The second method is just to use empty moves until your water crush is available.
The boss's ability bar will be determined by which crystal number it is. The type of ability bar for each number is:
- First Crystal: Charges from water attacks and lower by regular moves/turns.
- Second Crystal: Charges from turns and lower by using leaf attacks.
- Third Crystal: Charges from turns and lower by using leaf attacks.
- Fourth Crystal: Charges from turns and lower by using leaf attacks.
- Fifth Crystal: Charges from time and lower by using leaf attacks. Boss will also stun you for ONE turn every THREE rounds.
Leaf:
Easy crystal early. Your troop will have 8 hours to beat this crystal. Terrifying crystal as 5th if your team doesn't know how to play against it properly. There will be 2-3 waves before the boss and I believe 1 used mirror and another uses shield. Remember, if you're on 4th or 5th crystal, the mirror will reflect ALL damage, not just leaf.
Once you reach the boss, there will be three settings that his "ability bar" can be set to. If you fail to keep the bar from filling, then you will be leeched and killed. Note: If you are leeched, you will be lose all damage you have done and will do negative damage to the boss. Essentially, you'll be healing the boss if you fail on using a healing reduction ability like lacerate or wound, but preferably lacerate. Here are the ways to avoid it:
- The bar will charge over time and can only be lowered by fire attacks. As in other cases, the first remedy is to use leaf crush. Quick moves to get to your active leaf crush ability, then you're completely safe to attack for the rest of the time. Second method is using a fire team to constantly lower the bar. Third method is using your invincible active before being leeched. Fourth method is to force close the app. Last method is to use multiple fire mobs to keep the bar down. Keep in mind that your fire mobs will need to be strong enough to keep the bar down.
- The bar will charge upon being hit by ANY element and can only be lowered by making empty attacks. Empty attacks meaning attacks that do no damage. The best method again is using empty moves until your leaf crush. The most common method is to use 1 really good combo, all your actives, then save up gems until the last few seconds to do 1 last good combo with actives again. Make sure to turn off your actives that may push the boss too far. You can also use the invincible method or force close method if you have it.
- The bar will charge from leaf attacks and lower from regular moves/turns. To fix this issue, method one is to just avoid using any leaf monsters in your team. The second method is just to use empty moves until your leaf crush is available.
The boss's ability bar will be determined by which crystal number it is. The type of ability bar for each number is:
- First Crystal: Charges from leaf attacks and lower by regular moves/turns.
- Second Crystal: ANY element charges the bar and empty moves will lower it.
- Third Crystal: ANY element charges the bar and empty moves will lower it.
- Fourth Crystal: ANY element charges the bar and empty moves will lower it.
- Fifth Crystal: Charges from time and lower by using fire attacks
***Sometimes your troopmates simply don't have the healing reduction or leech way too often. In those situations, I just recommend telling the player to stop attacking the boss so that the boss does not keep getting negative damage from them.
Wind:
Decent crystal in difficulty. Your troop will have 12 hours to beat this crystal. There will be 2-3 waves before boss. I'll do more research on what abilities these mobs have.
Once you reach the boss level, there will be TWO wind bosses instead of one. Each boss must be dealt according to the mono team you have. Note: Wind Crush is not helpful since there are 2 bosses. I will explain each boss:
- Right Boss (Non-Rock Teams): Right boss has a bar that charges when hit by rock teams. Make sure to use 5 and 5-3 combos to attack both bosses at once. Because you cannot lower the bar of the Left Boss, Left Boss will cast Shield or Invincible depending on which crystal number you're on onto both bosses once the bar fills. I recommend doing fast combos to use Swap before the Shield goes off, then Swap again near the end of the round.
- Left Boss (Rock Teams): Left boss has a bar that charges over time and can only be lowered using rock mobs. The rock teams have to press the Left Boss and target him only for single damage attacks for EVERY ATTACK until the last attack where you can do a 5 combo to maximize your damage. Do not make five combos and remember to turn off offensive actives if you have 2 or more because the Right Boss will be affected by them too.
The boss's ability bar will be determined by which crystal number it is. The type of ability bar for each number is:
- First Crystal: Left boss has bar filling with time and lower by rock. If the bar is filled, he will use Shield for 5 turns. Right boss has no bar.
- Second Crystal: Left boss has bar filling with time and lower by rock. If the bar is filled, he will use Shield for 5 turns. Right boss has bar filling with rock damage and lowered by turns. IF the bar is filled, he will use Burst to kill you. (Force close or invincible to negate it).
- Third Crystal: Left boss has bar filling with time and lower by rock. If the bar is filled, he will use Shield for 5 turns. Right boss has bar filling with rock damage and lowered by turns. IF the bar is filled, he will use Burst to kill you. (Force close or invincible to negate it).
- Fourth Crystal: Left boss has bar filling with time and lower by rock. If the bar is filled, he will use Invincible for 5 turns. Right boss has bar filling with rock damage and lowered by turns. IF the bar is filled, he will use Burst to kill you. (Force close or invincible to negate it).
- Fifth Crystal: Left boss has bar filling with time and lower by rock. If the bar is filled, he will use Invincible for 5 turns. Right boss has bar filling with rock damage and lowered by turns. IF the bar is filled, he will use Burst to kill you. (Force close or invincible to negate it).
Rock:
Probably the hardest and cruelest crystal of the five. Your troop will have 12 hours to beat this crystal. There will be 2-3 waves before the boss. I'll do more research on what abilities these mobs have.
Once you reach the boss level, his ability bar will be increased by time or by number of moves and only can be lowered by wind attacks. Every 10% of the raid completed when fighting him, the boss's defense will increase, therefore making him take less damage than before. When fighting this boss, he will Stun your team after your 3rd attack, right before your Rock Crush would be available. His bar will most likely fill afterwards if you do not have a wind team and he will use Invincible for 5 turns. It's possible to use quick empty moves to get to your second Rock Crush before he uses Invincible again, but is quite difficult. I recommend build a wind team at least just for this crystal, because it truly is difficult...even more difficult than Pandiamonium when this is 5th crystal.
The boss's ability bar will be determined by which crystal number it is. The type of ability bar for each number is:
- First Crystal: The bar is filled by turns and lowered by wind. It stuns once every three turns. If the bar fills, he uses Invincible for 5 turns.
- Second Crystal: The bar is filled by rock and lowered by wind. It uses Shield for 1 turn every three turns. If the bar fills, he uses Invincible for 5 turns.
- Third Crystal: The bar is filled by time and lower by wind. It stuns once every four turns. If the bar fills, he uses Invincible for 5 turns.
- Fourth Crystal: The bar is filled by time and lower by wind. It stuns once every four turns. If the bar fills, he uses Invincible for 5 turns.
- Fifth Crystal: The bar is filled by time and lower by wind. It stuns once every three turns. If the bar fills, he uses Invincible for 5 turns.
Pandiamonium:
Pandiamonium boss begins with 2-3 waves of different element mobs before the actual boss. Your troop will have 14 hours to beat this crystal. They hit quite hard at this point. Try your best to survive the waves. One of the waves will have Mirror. I do not recommend fast, empty moves unless your team has health above 100k.
Once you reach the boss at 32%, the boss will have THREE possible abilities that you may be faced against. Regardless of the ability, the bar is raised by wind moves and lowered by empty moves. Therefore it is important to have a Wind Crush for this Wind boss. I will explain each ability:
- Leech: Just like leaf crystal boss, Pandiamonium will use this ability once the bar fills. To avoid it, the first method is to use empty moves then your wind crush. From there you can just attack like normal. The second method if you don't have Wind Crush is to use a Healing Reduction ability like Lacerate or Wound, preferably Lacerate. Otherwise, the third method is to make sure to use Empty Moves to lower his ability bar. This method will hurt a lot since he will be able to attack you more so make sure to have a healer. If he does manage to use Leech, I recommend Invincible or Force closing the app.
- Burst: Just like fire crystal boss, Pandiamonium will use this ability once the bar fills. To avoid it, the first method is to use empty moves then your wind crush. From there you can just attack like normal. Otherwise the second method is to use Empty Moves to lower his ability bar, so make sure to have a healer. The last method is to use Invincible or Force close the app.
- Invincible: Just like rock crystal boss, Pandiamonium will use this ability once the bar fills. To avoid it, the first method is to use empty moves then your wind crush. From there you can just attack like normal. Otherwise the second method is to use Empty Moves to lower his ability bar, so make sure to have a healer. Otherwise the third method is to try to make fast moves to get Invincible to wear off since it is a 5 turn buff on the boss. You will take a lot of damage from this method. The last method is to just Force close the app and hope for a refund since there's really nothing else you can do.
At 88%, the boss will take 50% damage reduction so it is recommended that your troop has at least 2-4 hours to defeat the boss in this time. Good luck campers!